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Jason Edwards
JayEdwards



Location:
Tonbridge, United Kingdom

Language(s):
English, Spanish

Member Since:
January 2004

Last Updated:
26 October 2009

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Outlaw
Maya, Photoshop, ZBrush
December 2006


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This is a character for my ongoing graphic novel that Im hoping to launch online in May 2007. As the title of this piece suggests, he is an Outlaw.
Anyways, production wise, the base mesh was done in Maya, then sculpted and textured in Zbrush. Finalising and cleaning up of the textures were done in Photoshop, then back into Z brush to fix the seams (a godsend!) The hair/brows were done once again using Maya PFX, with guide curves for hair placement. The Brows were painted straight on the mesh, which is great, and saves time without having to do sdks like on poly brows. This guy has ten specific blend shapes, as its all he needs for his small part in my story. Enjoy
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